Concerning the graphics, we are going to replace the current one (that's actually some kindo debug view) with an animated sprite that won't show wheels, but tracks. So the wheels would only exist logic-wise.
I'm afraid that if we add real tracks (that would mean a chain of jointed rectangles), it would cost too much performance. We want to be able to display, let's say, over a dozen of tanks a time. And sometimes, depending on the game mode, all of them could be moving. I also saw a demo in Flash with Box2D with a real track chain, but it can happen that the tank loses the track and it then lays around in the level somewhere.
That would add up to the oddities that already happen with wheels (getting cought in land). I just hope we get that one solved.
That could be because we made the wheels/tracks extraordinally heavy in comparison to the hull of the tank. I think we'll tweak that a bit and make the hull heavier and see if it feels more "tank-like".
I think I understand what you mean. Presing both keys should equal out each outer, and releasing one should then make the tank move again. I think that is a good suggestion.
Concerning the graphics, we
Concerning the graphics, we are going to replace the current one (that's actually some kindo debug view) with an animated sprite that won't show wheels, but tracks. So the wheels would only exist logic-wise.
I'm afraid that if we add real tracks (that would mean a chain of jointed rectangles), it would cost too much performance. We want to be able to display, let's say, over a dozen of tanks a time. And sometimes, depending on the game mode, all of them could be moving. I also saw a demo in Flash with Box2D with a real track chain, but it can happen that the tank loses the track and it then lays around in the level somewhere.
That would add up to the oddities that already happen with wheels (getting cought in land). I just hope we get that one solved.
That could be because we made the wheels/tracks extraordinally heavy in comparison to the hull of the tank. I think we'll tweak that a bit and make the hull heavier and see if it feels more "tank-like".
I think I understand what you mean. Presing both keys should equal out each outer, and releasing one should then make the tank move again. I think that is a good suggestion.