Techdemo Conclusion

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It's now 13 days after the techdemo release. We had 164 downloads so far, which is a good start i think. Some users had trouble with Slick or LGWL and we have no idea why at the moment. My first guess was win7, but by now we have feedback of serveral win7 users were it worked fine. My second guess was an odd slick/lgwl-bug which appears if desktop colordepth and game colordepth differ and the game is started windowed, but this can be ruled out too. Now i think it's a problem with the ogl drivers of the affected users, but i can't really proof it and i jet don't have any ideas how to avoid this in the final release. In general we unfortunatly got not as much feedback as i hoped, especially compared to the high download count, but the few responses we got (beside the error reports) were pleasant positiv.

Kommentare

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There is almost nothing to

There is almost nothing to comment. All that is said that game will be something like Worms (but it could be done in hundred different ways). And demo is very small, what we see is moving/firing tanks, mines and ground. Also for developers (if you want any) there is nothing clear: will game be free/share/opensource, what will be the gameplay, multiplayer, etc.

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